
© Mob Entertainment ShippedEscape from Playtime
A co-op multiplayer title shipped to Steam Early Access. Built its gameplay from the ground up as the founding gameplay engineer.
- Replicated Custom Movement, including rope and wall climbing, replicated ragdoll and more
- Multiplayer Prediction and Rollback, including a deterministic predicted item drop that always lands face-up
- Project-wide GAS in C++, plus custom ability tasks for niche recurring project needs
- Replicated puzzle ecosystem so designers build multiplayer puzzles without writing network code
- Data-oriented inventory, item, interaction, and save systems
- Director Gameplay systems, Telemetry, Custom HLSL for UI and VFX
- UE5
- C++
- Replication
- MVVM
- Inventory
- Tech Art
